1/18/2024 0 Comments RAD Video Tools free downloadsSince it's so fast, Bink 2 can play 4K video (3840x2160) on PCs, Sony PS4 and Xbox One. DecodeĤK video frames in 2.3ms on PS4/Xbox One, and 1.4 ms on a PC! Is two to four times faster than CPU-only decode (and even more for 4K video). Using compute shaders on Windows, Linux, Sony PS5/PS4 and Xbox One, you can offload much of the Bink video decoding to the GPU! This Takes this speed to the next level - a video frame decode is 75% SIMD instructions,Īnd we now have near perfect two core scaling for even more speed. It's fast enough to use for in-game videos, as well as cut-scene videos. In some cases, up to 10 times faster than other modernĬodecs. Small library and you are good to go - there are no external installation orīink 2 is super, super fast. No other audio codec, it needs no other surrounding architecture. Like using a codec that you wrote yourself.īink 2 is completely self-contained - it needs no special system software, it needs No callbacks or other difficult-to-debug constructs. Your game is always in control - there are We also now includeĪn Adobe Premiere and Adobe Media Encoder plugin for direct Bink exporting!īink 2's SDK is simple and powerful. For other platforms and engines, source to the Bink plugin can be usedīink 2 has HDR support built right in! Compress and playback high color-depth videos in your HDR game!īink comes with simple integrated tools for compressing and viewing your videos. We supply pre-written plugins for both Unreal 4Īnd Unity for many platforms. Make the best possible video for your data rate.īink runs on most game engine middleware natively. Sophisticated deblocking algorithm, so your videos will look great evenĪt super low data rates. Remember, the fastest way to learn about Bink is justĮvaluation! Some Reasons Why Folks Love Bink:īink videos look amazing! Bink 2 videos look absolutely perfect - we use a Let's go over a few of the cool things that Bink does, but History, if you are looking for something specific. Playing in less than an hour - including tricky stuff like pixel shaders.īink feels like a codec that you wrote custom for your game - it just works likeĬustomers think, or you can read more about Bink on your game Most game developers are shocked to find that they can get Bink videos (or 1.4 ms PC and 2.3 ms PS4/Xbox using GPU acceleration)!īink 2 is available for Windows (all versions - desktop, Store, UWP), MacOS, Linux, Sony PS5, Sony PS4, Sony PS3, Sony PSVita, Xbox One Series X, Xbox One, Xbox 360, Nintendo Switch, Wii WiiU, Android and iOS.īink is essentially the defacto video codec for games. It is really fast - itĬan play 4K video frames (3840x2160) in 4 ms PCs and 11 ms PS4/Xbox One using the CPU only (up to 70% of the instructions executed on a frame are SIMD). You'll be shockedĪt how low you can drop the data rate while maintaining beautiful quality.Īnd even cooler, Bink 2 can be much faster than Bink 1, due to its multi-core scaling and SIMD design Multimedia is not too big of a problem that a company like Epic can probably spend a few days integrating libvpx and opus to make a custom video solution, but big enough that most smaller studios with custom engines don't have time to spend on that, and those are the sort of problems that RAD likes to tackle.Bink HDR now available - compress and playback high-depth video!Īlso, new Adobe Premiere and Media Encoder Bink exporter plugin!īink 2 is massively better than Bink 1. Yes, it costs a ton of money, but based on when I evaluated it last, it was almost twice as fast as libvpx on our target platforms, it was well-suited for games (worked well with custom allocation strategies, didn't start a bunch of threads by itself, integrated well into our renderer), was easy to integrate, the toolchain was lovely, and when we needed help with a bug, we got an email back the same day from Jeff. GStreamer with its ridiculous threading architecture and lock-heavy approach? You think that's going to run on a console CPU? ffmpeg / libavcodec? Yes, we can hook that up, have it crank out YUV buffers and display those on the GPU, or we can just use Bink. How do you render AV1 on a PS4 or a Nintendo Switch, synchronize it with the audio stream? No, seriously, tell me. Bink isn't the codec, though that's good too, it's the software stack.
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